Information
Digital literacies for language teaching: an overview

What are digital literacies?

 

There are many definitions of digital literacies, many approaches to their integration in the curriculum across all sectors of education systems worldwide. The Digilanguages team has adopted the framework developed by Gavin Dudeney, Nicky Hockly and Mark Pegrum in their 2013 book Digital Literacies. The overarching definition that thus underpins all the content and tasks in this section of the site is reproduced below:

Digital literacies: the individual and social skills needed to effectively interpret, manage, share and create meaning in the growing range of digital communication channels (Dudeney, Hockly, & Pegrum, 2013: 2).

In the videoclip below, Nicky Hockly gives a concise overview of what digital literacies are, why it is important to equip our language students with the skills that will enable to develop both their digital and language skills, and how we can achieve this.

 

 

Why should we integrate digital literacies into the language curriculum?

 

To learn more about digital literacies for language teaching

The table below gives an outline of the different literacies that are covered in this site, following Dudeney’s, Hockly’s and Pegrum’s (2013) taxonomy and definitions. This taxonomy is by no means fixed. It is very likely that new literacies will emerge in the near future!

To learn more about a specific digital literacy or set of literacies, click on the appropriate link. If you want to access the corresponding materials aiming at students, click here.

 

Main focusLiteracyDefinitionLanguages
LanguagePrint literacyAbility to understand and create a variety of written textsFR IT
Texting literacyAbility to communicate in "textspeak" FR IT
Hypertext literacyAbility to process and to use hyperlinks in a digital artefactEN ES FR IT
Visual and Multimedia LiteracyAbility to interpret and create multimodal texts (i.e., using text, images, sounds, and/or video)FR IT
Gaming LiteracyAbility to navigate, interact with and achieve goals in a gaming environmentFR IT
Mobile LiteracyAbility to navigate, interpret information from, contribute information to, and communicate through the mobile internet, and to orient oneself in the space of the internet of things and augmented reality.FR IT
Code and technological LiteracyAbility to read, write, critique and modify computer code in order to create or tailor software and media channelsFR IT
InformationSearch literacyAbility to critically use a variety of search engines and servicesES FR GA IT
Information LiteracyAbility to evaluate documents and artefacts and to assessing their credibilityFR IT
Tagging LiteracyAbility to interpret and create folksonomiesFR IT
Filtering LiteracyAbility to reduce information overload by using online networks as screening mechanismsFR IT
ConnectionsPersonal LiteracyAbility to use digital tools to shape and project a desired online identityFR IT
Network LiteracyAbility to connect with relevant networks to filter and obtain information, to communicate with and inform others; to identify collaborators, and to spread influenceFR IT
Participatory LiteracyAbility to interpret documents and artefacts from a range of cultural contexts, as well as interact with Ability to be 'produser' (producer-user) of digital content in the service of personal and/or collective goalsFR IT
Cultural and Intercultural LiteracyAbility to interpret documents and artefacts from a range of cultural contexts, as well as interact with interlocutors across different cultural contextsFR
(re-)DesignRemix LiteracyAbility to create and share new meanings by sampling, modifying and/or combining pre-existing texts and artefacts, and by responding to and building on others’ remixes within digital networksFR